Hasten cycle: Respawn time if you kill the drake = 10minutes. Roaming this area are cyclops and giant skeletons, and the only gypsy camp that sells combine weapons this far south. In front of the Lake Rathe entrance lies a creepy area with the hill that reaches for the clouds. There is another high-level orc camp here as well. There are also protectors from the nearby temple that I believe will attack you, including one "unkempt protector" who roams the area. The problem is that for every brown bear, there are a bunch of grizzlies and kodiaks running around, so it's dangerous to hunt here. In the northwestern corner is the only readily accessible place to hunt bears for the evil races in the south. There is also a lizard man camp that could be taken on by that pair of 10th levels. North lies a temple to some evil god (I assume) that is well guarded (the shaman has a pet). There are also guards that roam this area, although I have never caught one to try and speak with them. If you can take them on, this area would provide good hunting. Nobody at the paladin camp would speak to me, but the gypsies and the Inn are very helpful.įurther to the west lies the zone where the hill giants and the giant skeletons live. To the north of the Feerrott entrance lies an open area that is crawling with fire beetles, and the occasional low-level lizard man scout. The two undead areas, though, seem to be much more dangerous. At 12th level they could move on to the orc camp as well. To the south of the Feerrott entrance lie two lizard men camps, and a pair of 10th level characters could easily move between them. Here, I will discuss the different areas within the zone and the benefits of each. Add to that every monster, and you've got problems. I also assume the protected temple's guardians will come after you as well. There is a camp of paladins that will definitely come after you. The other danger, and this applies more to the evil races, is that everything here will attack you. If you want to take on one, be sure you can take on more than that as well. Combine very powerful with the fact that they are almost always in a camp or around others of their kind. Many of the undead temples are covered with powerful undead, including the Dry and Ice Bone Skeletons and Giant Skeletons, as well as some named creatures I didn't get a chance to view personally. There are Hill Giants and Giant Skeletons roaming some of the western parts of the zone, and Cyclops in the northwest. There is not a great deal of hunting if you are a solo adventurer here. Most of the other monsters were either gamble or tombstone to my 10th level ranger, or were in camps with two blues and an even, for instance. Although the region to the north of the entrance from Feerrott has many fire beetles to hunt, there is a great deal of overlap, and I've seen skeletons and lizard men roaming the area as well. I think that the Rathe Mountains is generally considered just a confusing place to travel through, and not a place to adventure (at most, I've seen one person other than myself there). The high peaks hide away many separate areas within the zone, each with its own dangers and things to discover. ![]() ![]() It lies along the southern route from Freeport to Qeynos. The Rathe Mountains is an enormous and dangerous zone. General Zone info Level of Monsters:įire Beetles, Lizard Man Scouts, Lizard Man Warriors, Lizard Man Mystics, Orc Warriors, Orc Oracles, Orc Priests, Skeletons, Zombies, Dry Bone Skeletons, Ice Bone Skeletons, Barbed Bone Skeletons, Skeletal Monks, Giant Skeletons, Hill Giants, Tainted Hill Giants, Corrupted Hill Giants, Brown Bears, Black Bears, Grizzly Bears, Kodiak Bears, Ebon Drakes, Obsidian Drakes, Onyx Drakes, Basalt Drakes, Drakes, Unkempt Preservers, CyclopsĪnkhefenmut, Findlegrob, Sindlegrob, Bindlegrob (named Necromancers), Blackwing, Broog Bloodbeard, Grazhak the Berserker, Hasten Bootstrutter, Maldyn the Unkempt, Monstrous Zombie, Mortificator Syythrak, Oculys Ogrefiend, Petrifin, Quid Rilstone, Rharzar, Shardwing, Tarskuk, Zazamoukhīasilisk Eggs, Berries, Fishing Grubs, Fruit, Pod of Water, Rabbit Meat, Roots, Vegetables 25 Haunted Tower with Bindlegrob and Tindlegrob.19 Region filled with Hill Giants and Giant Skeletons.12 Altar protected by named beetles (Ankh).11 Camp with Trolls and Ogres, selling Goods, Normal Weapons, and Leather and Small Sewing Kit and Patterns.10 Temple protected by Troll Shaman and Shadow Knight.8 Altar protected by named beetles (Zaza).6 Hill with Stone Arms reaching to the sky, Bandit Camp on top.5 Inn, Hut with Merchant who sells Gems nearby.4 Gypsies with Combine Weapons, Compass, Herbs and Food.3 Protected Stone Ring, surrounded by Unkempt Druids.
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